Section 11 - Area, Perimeter, Volume

Master all GCSE area, perimeter, and volume calculations for 2D and 3D shapes.

Chapters14

2D shapes, circles, prisms, cylinders, pyramids, cones, spheres.

Time invested11 hrs

Approximate guided learning.

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All chapter cards

Chapter 11.1

Perimeter and area (basic shapes review)

Review area and perimeter of rectangles, triangles, parallelograms, and trapeziums.

35 minStart
Chapter 11.2

Area of compound shapes

Calculate areas by breaking complex shapes into simpler components.

40 minStart
Chapter 11.3

Circles - circumference

Use C = πd and C = 2πr to find the circumference of circles.

35 minStart
Chapter 11.4

Circles - area

Use A = πr² to calculate the area of circles and solve problems.

35 minStart
Chapter 11.5

Arc length and sector area

Calculate arc lengths and sector areas using angle ratios and π.

40 minStart
Chapter 11.6

Volume of cuboids and prisms

Find volumes using V = area of cross-section × length.

40 minStart
Chapter 11.7

Surface area of prisms

Calculate total surface areas by summing all face areas.

40 minStart
Chapter 11.8

Volume of cylinders

Use V = πr²h to find the volume of cylinders.

40 minStart
Chapter 11.9

Surface area of cylinders

Calculate curved surface area and total surface area of cylinders.

40 minStart
Chapter 11.10

Volume of pyramids and cones

Use V = ⅓ × base area × height for pyramids and cones (Higher tier).

45 minStart
Chapter 11.11

Surface area of pyramids and cones

Calculate curved surface areas using slant height (Higher tier).

45 minStart
Chapter 11.12

Volume and surface area of spheres

Use V = 4/3πr³ and SA = 4πr² for sphere calculations (Higher tier).

45 minStart
Chapter 11.13

Frustums

Calculate volumes of frustums by subtracting cones or pyramids (Higher tier).

45 minStart
Chapter 11.14

Compound 3D shapes (GCSE)

Solve complex problems involving combinations of 3D shapes.

50 minStart

Next steps

Ready for statistics and probability? Continue to Section 12, or revisit Section 10 for transformations and vectors.